56K Modem [Polycount Challenge]

Based off of concept art by Simon Stålenhag (http://www.simonstalenhag.se/). My entry for Polycount’s June Challenge. Bounced between ZBrush and Maya, with materials being created with Quixel and composited in Substance Designer.

Maya viewport grab with ID Material applied behind it. Texturing process was handled in Quixel Suite 2.0