Maya viewport grab with ID Material applied behind it. Texturing process was handled in Quixel Suite 2.0
56K Modem [Polycount Challenge]
Based off of concept art by Simon Stålenhag (http://www.simonstalenhag.se/). My entry for Polycount’s June Challenge. Bounced between ZBrush and Maya, with materials being created with Quixel and composited in Substance Designer.